My graphic research in the biomech world never stops 😀

I spent the last couple of year evolving my style in that matter, using 3D models and digital tools.

My aim was to move from intricate tubes and mechanics, typical of the 90s, toward a more abstract-organic style, something simpler with big shapes and strong colour effects.

This work gave birth also to a couple of tutorials you can find on

Below you will find a playlist, of the projects that are still available, which will allow you to see the designs applied to animated 3D models.

Given the abstract nature of biomechs, the designs are easily adaptable to both arms and legs or other body parts, it being understood that these kinds of designs require extended areas so their size cannot be reduced.

If you find the one for you contact me now 😉